Voodoo Jackpots


I was responsible for creating the main character, Voodoo, including the development of character expressions to enhance personality and visual appeal. In addition to character creation, I managed all associated assets required for the project, ensuring consistency in quality and style across the production.

 My responsibilities also included setting up the lighting and handling the final rendering process, contributing to the overall visual presentation and ensuring the project met the desired artistic and technical standards.






Lion Link Fortune


I was responsible for creating all 3D assets for this project, including the four main characters, Dragon, Rooster, Ox, and Tiger, along with all supporting props. My contributions spanned the entire asset creation pipeline, from high-quality modeling and texturing to lighting and final rendering. 

In addition, I developed and rendered all background elements and symbolic assets, ensuring visual consistency, artistic quality, and alignment with the project's creative vision. Through careful attention to detail and efficient asset optimization, I helped establish the overall look and feel of the project while maintaining production standards and deadlines.







Island Rising



I was responsible for creating all 3D assets for this project, including characters (TIKI) and props. My contributions covered the complete asset production pipeline, including modeling, texturing, lighting, and rendering of all background elements and symbols.

https://www.indiangaming.com/light-wonder-island-rising/






Lion Link


Lion Link: Dragon and Rooster is a visually captivating game featuring iconic dragon and rooster characters, rich symbolism, and vibrant graphics inspired by themes of luck and prosperity.

For this project, I was responsible for creating all 3D assets, including both characters and props. My contributions covered the entire asset development pipeline, including modeling, texturing, lighting, and final rendering. I also created and rendered all background elements and game symbols, ensuring a high level of visual quality and consistency throughout the game. Through end-to-end ownership of the 3D content, I helped bring the game's distinctive theme and immersive player experience to life.





Wacky Races


Wacky Races is a classic American animated television series originally produced by Hanna-Barbera Productions, featuring a colorful cast of characters and their uniquely designed race cars competing in adventurous races. The game adaptation brings these beloved characters to life on the ALPHA Pro Theatre, featuring two award-winning Alpha 2 Pro Wave gaming cabinets, a 55-inch theater display, and Bally Pro Sound Chairs for an immersive player experience.

For this project, I was responsible for creating all the 3D assets, including the primary and secondary characters, as well as their respective vehicles. My work involved modeling, texturing, and rendering the assets using a toon shader style to faithfully capture the look and feel of the original animated series. I also handled the final rendering for the game, ensuring high-quality visuals and consistency across all characters, vehicles, and game elements.











Celestial King


This project is a magical and visually engaging game filled with lucky symbols, detailed graphics, and charming animations, all beautifully showcased on the ALPHA Pro Wave cabinet.

For this project, I was responsible for creating all 3D assets, including characters and props. My contributions covered the complete asset development pipeline, including modeling, texturing, lighting, and final rendering. By ensuring high-quality visuals and consistency across all game elements, I helped bring the game's vibrant theme and immersive player experience to life.





Tiki Treasure

Tiki Treasures takes players into an exotic and magical Tiki-inspired world alongside a flamboyant parrot character. The game features the exciting Tiki Treasures Respin Feature, a hold-and-respin bonus where credit prize and jackpot symbols can accumulate to unlock rewarding payouts. Players can also trigger the Free Games Bonus, awarding 8 free games when 3 or more Free Games Bonus symbols appear.

For this project, I was responsible for creating all 3D assets featured in the game. My contributions covered the complete asset development pipeline, including modeling, texturing, lighting, and final rendering. I developed the characters, symbols, props, and supporting visual elements, ensuring a vibrant and polished look that complemented the game's immersive Tiki theme and enhanced the overall player experience.






Tree of Wealth


Tree of Wealth Prosperity, Rich Traditions, and Jade Eternity is a visually engaging game inspired by themes of prosperity, tradition, and fortune. For this project, I was responsible for creating all 3D assets featured in the game, including symbols, props, and background elements.

My contributions covered the complete asset creation pipeline, including modeling, texturing, lighting, and final rendering. I developed and rendered all background elements and game symbols, ensuring a high level of visual quality, consistency, and alignment with the game's artistic direction. Through end-to-end ownership of the 3D content, I helped bring the game's rich visual theme to life and deliver a polished final product.



https://www.indiangaming.com/light-wonder-tree-of-wealth-prosperity/




Monopoly GRAND

MONOPOLY Grand brings the iconic Mr. Monopoly character and classic board game elements to life on the stunning TwinStar J43® cabinet. The game features exciting bonus experiences, including the Wheel Bonus, where every spin rewards players with features such as the Chance Bonus, Community Chest Bonus, and Electric Company Bonus.

For this project, I was responsible for creating all 3D assets, including the Mr. Monopoly character and various prop elements featured throughout the game. My contributions covered the complete asset creation pipeline, including modeling, texturing, lighting, and final rendering. I played a key role in bringing the game's visual style to life, ensuring high-quality assets, consistency across all elements, and a polished final presentation.




Super Panda Riches


Super Panda Riches™ is a Class II exclusive game available on both portrait and dual screen cabinets.

I was responsible for the development of the 3D Lantern asset, along with creating several character-related and prop-based symbolic elements for the project. My contributions included modeling, texturing, and overall asset development to ensure a cohesive visual style. In addition, I handled the lighting setup and final rendering, helping to achieve the desired look and feel while maintaining high visual quality and consistency throughout the project.

https://www.indiangaming.com/scientific-games-super-panda-riches/






Flying Treasure


In this project, I was responsible for creating all 3D assets, including both characters and props. My work covered the complete asset creation process, including modeling, texturing, lighting, and rendering, as well as developing all background elements and symbols.




Jinse Dao Horse


This project is part of the Jinse Dao series, and I was responsible for creating the majority of the 3D assets, including both primary and secondary characters, as well as various symbolic elements. My contributions covered asset development and the final rendering process, helping deliver high-quality visuals for the game.






Lucky Toucan


Lucky Toucan is a vibrant game featuring lucky symbols, detailed graphics, and charming animations, all showcased on the engaging ALPHA Pro Wave cabinet. For this project, I was responsible for creating all 3D assets, including modeling and texturing various game elements and symbols. I also handled the lighting setup and final rendering, ensuring high-quality visuals and a consistent look throughout the game.

https://gaming.lnw.com/Games/LIGHT-AND-WONDER/video/lucky-toucan-18612







Gold Fish


I was responsible for creating all the main fish characters in 3D for this project, ensuring they met the required artistic style and quality standards. My contributions included end-to-end asset creation and management, along with developing character expressions to bring personality and life to each character. 

In addition to character and asset development, I handled the lighting setup and final rendering for the project, ensuring visually appealing results and maintaining consistency across all scenes.







https://www.indiangaming.com/light-wonder-gold-fish-feeding-time-deluxe/






Golden Charms


Golden Charms is a visually rich game featuring lucky symbols, enchanting Asian-inspired imagery, and whimsical animations, all beautifully presented on the engaging ALPHA Pro Wave cabinet. The game includes exciting features such as Free Games and the Lock and Spin feature, where each reel transforms into an independent reel, creating dynamic gameplay experiences.

For this project, I was responsible for creating all 3D assets, including character and prop elements. My contributions covered the complete asset creation pipeline, including modeling, texturing, lighting, and final rendering. Through these efforts, I helped bring the game's vibrant visual theme to life while ensuring high-quality, polished assets that enhanced the overall player experience.




Lucky Trio Lotus


Successfully developed and delivered all 3D assets used throughout the project, covering modeling, texturing, lighting, and rendering. Maintained a high level of visual quality and artistic consistency, creating assets that aligned with the game's creative direction. The resulting visuals enhanced the overall aesthetic appeal and contributed to a more immersive gameplay experience.





Great Caishen


Great Caishen is a vibrant and visually engaging game featuring lucky symbols, detailed graphics, and charming animations, all showcased on the ALPHA Pro Wave cabinet.

For this project, I was responsible for creating all 3D assets, including various game elements, symbols, and reel border assets. My contributions covered the complete asset creation pipeline, including modeling, texturing, lighting, and final rendering. I ensured that all assets were visually appealing, consistent with the game's artistic direction, and optimized for a polished player experience. Through careful attention to detail and high-quality execution, I helped bring the game's rich theme and immersive visual presentation to life.




Dancing Drums


Dancing Drums®, showcased on the TwinStar J43® cabinet, is a highly engaging game that builds on the success of the popular 88 Fortunes® series. The game features exciting player-favorite bonuses, including the Fu Fly Feature, the iconic Fu Babies™ jackpot symbols, and a Free Games Bonus with an entertaining re-trigger mechanic.

For this project, I was responsible for creating all 3D assets, including the game's props, symbols, and background elements. My contributions covered the entire asset creation pipeline, including modeling, texturing, lighting, and final rendering. I ensured that all assets aligned with the game's vibrant visual style, delivering high-quality artwork that enhanced the overall player experience and brought the game's lively theme to life.


https://gaming.lnw.com/games/Light-And-Wonder/premium-games/Dancing-Drums-18568






CALL OF DUTY - BLACK OPS III


Proud to see my name featured in the credits of Call of Duty: Black Ops III alongside the talented Technicolor India team. It is a great feeling to have contributed to such a renowned title and be recognized as part of the project.

You can watch the credits sequence in the video below (Technicolor credits appear around 8:21).






Call of Duty: Black Ops III is a first-person shooter game developed by Treyarch for Xbox One, PlayStation 4, and Windows, with Beenox and Mercenary Technology contributing to the Xbox 360 and PlayStation 3 versions. Released in November 2015, it is the twelfth installment in the highly successful Call of Duty franchise and was the first Treyarch title to benefit from a three-year development cycle.

I am proud to have contributed to Call of Duty: Black Ops III, one of the most recognized AAA titles in the gaming industry. Being part of such a prestigious project was a valuable experience, and it was especially rewarding to see my name featured in the game's official credits alongside the talented team that helped bring the project to life.

Working on this title provided an opportunity to contribute to a world-class production while collaborating with experienced artists and developers. Having my work recognized in the credits of a globally renowned franchise remains a significant milestone in my professional journey and one of my proudest achievements.






CALL OF DUTY - GHOSTS


Call of Duty: Ghosts is a critically acclaimed first-person shooter developed by Infinity Ward and published by Activision. Released in 2013, it is the tenth major installment in the Call of Duty franchise and was launched across multiple platforms, including Microsoft Windows, PlayStation, Xbox, and Wii U.

I am proud to have contributed to Call of Duty: Ghosts, one of the most successful and globally recognized titles in the gaming industry. Seeing my name, along with those of my teammates, featured in the game's credits was a truly rewarding experience and a significant milestone in my career. Being part of such a prestigious project allowed me to collaborate with a talented team, contribute to a world-class production, and gain valuable industry experience. It remains one of the projects that I am most proud to have worked on.

Having my name included in the credits of a major AAA title like Call of Duty: Ghosts was both an honor and a memorable achievement, reflecting the collective efforts of the entire team.







ELECTRONIC ARTS (EA)


FIFA 16 is a football simulation video game developed by EA Canada and published by EA Sports for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Android, and iOS. The game introduced several major features, most notably becoming the first title in the FIFA series to include female national teams. It also featured 78 stadiums, including 50 real-world venues, further enhancing the authenticity of the gameplay experience.

I am proud to have contributed to the last three seasons of the FIFA franchise, one of EA Sports' most prestigious and globally recognized projects. For FIFA 16, I worked on FIFA Ultimate Team (FUT) assets, as well as the creation of both traditional and scan-based player heads. My responsibilities involved developing accurate player likenesses, refining facial details, and ensuring high-quality character assets that met the game's visual standards.

This project provided an excellent opportunity to deepen my expertise in realistic head modeling and hair creation, allowing me to further enhance my character development skills while contributing to one of the industry's leading sports game franchises.

Gameplay and related videos can be viewed here:

https://www.youtube.com/user/EAsportsfootball






FIFA 15 is a football simulation video game developed by EA Canada and published by Electronic Arts. Released in September 2014 across multiple platforms, it was the first PC version in the FIFA series to run on EA's Ignite Engine, delivering features and gameplay enhancements previously available only on PlayStation 4 and Xbox One. The game also marked a significant milestone as the first FIFA title to be fully licensed by the Premier League.

For FIFA 15, I was responsible for creating 32 player heads, including both traditional modeled heads and scan-based heads. My work involved developing accurate player likenesses, refining facial details, and optimizing assets to meet the game's visual and technical requirements. These contributions helped enhance player realism and supported the authentic football experience that FIFA is known for.







FIFA 14 is a football simulation game developed by EA Canada and published by EA Sports. Released in 2013 across multiple gaming platforms, it was one of the most popular titles in the FIFA franchise and notably the last FIFA game released worldwide for the PlayStation 2.

For this project, I was responsible for creating 21 player scan heads, ensuring accurate likenesses and high-quality character representation. My work involved refining and optimizing the scanned data to achieve realistic facial features while maintaining the visual standards required for the game. Contributing to a title of this scale provided valuable experience in character production and helped enhance the authenticity of the players featured in the game.








NHL 16 is an ice hockey simulation game developed by EA Canada and published by Electronic Arts. For this project, I worked on several assets, including pilot character development. One of the most challenging aspects of my contribution was creating the head models of legendary players Bobby Hull and Mike Bossy, as there were very limited reference materials available.

Despite the challenges, I successfully delivered high-quality character models that were well received and appreciated by the client. This project provided valuable learning opportunities and helped me further develop my character modeling skills, particularly in creating accurate likenesses with minimal reference data.

Please watch the gameplay video using the link below:

https://www.easports.com/nhl/news/2015/nhl-16-gameplay-balance

   



Tiger Woods PGA Tour 14 is a golf simulation video game in the acclaimed PGA Tour series, developed by EA Tiburon and published by Electronic Arts for the PlayStation 3 and Xbox 360 in 2013. The game is notable for being the final installment in the series to feature Tiger Woods in its title.

For this project, I was responsible for creating terrain environments and vegetation layouts, contributing to the realistic and immersive appearance of the golf courses. My work involved terrain development, environmental detailing, and vegetation placement to enhance the visual quality and authenticity of the in-game environments. The resulting assets played a key role in delivering engaging and visually appealing golf course experiences, and several in-game screenshots showcasing my work are included in my portfolio.












TAKE DOWN- RED SABRE 

 

We created a cinematic trailer for Takedown: Red Sabre on behalf of 505 Games. Takedown: Red Sabre is a tactical first-person shooter video game released for Microsoft Windows and Xbox 360, known for its realistic and strategic gameplay.

For this project, I contributed to the production of the cinematic trailer, helping create high-quality visuals that showcased the game's action-packed atmosphere and tactical combat experience. Working on this trailer provided an opportunity to be involved in the promotional content of an internationally released game title.

You can watch the cinematic trailer using the link provided below.


 




BARBIE IN THE PINK SHOES


Barbie in the Pink Shoes is the 24th CGI-animated Barbie feature film, released by Mattel Entertainment and Universal Pictures. The film follows Barbie's magical journey through the world of ballet and was released in multiple formats, including Blu-ray and UltraViolet. It was also screened in Vue Cinemas across the UK in March 2013.

For this project, I was responsible for creating 3D models of several primary and secondary characters, along with a number of supporting props. One of the key assets I developed, the Hilarian Horse, received special appreciation from the client for its high level of quality and attention to detail. In recognition of my contribution and modeling excellence, I was honored with the Best Modeler Award for this project.










BRAVELY DEFAULT  


We created a cinematic game trailer for Bravely Default for Nintendomination. Originally released in 2012, Bravely Default: Flying Fairy is a role-playing game developed by Silicon Studio for the Nintendo 3DS and is known for its distinctive visual style and immersive gameplay.

For this project, I contributed to the production of the cinematic trailer, helping bring the game's world and characters to life through high-quality visual content. Working on a title associated with a well-known gaming franchise was a valuable experience and provided an opportunity to contribute to a visually engaging promotional piece.



Here're some of the screenshots of the few character models which were created by me.









BARBIE THE PERFECT CHRISTMAS 



Barbie: A Perfect Christmas is the 21st computer-animated Barbie movie, released for Christmas 2011 by Mattel Entertainment and Universal Pictures. The musical film follows Barbie and her sisters, Skipper, Stacie, and Chelsea, as they become stranded in Minnesota during a snowstorm while traveling to New York. Their unexpected adventure leads them to the Tannenbaum Inn, where they bring joy to the local community through music and holiday spirit.

I contributed to this successful production by working on character assets for the film. The project received positive feedback and appreciation from clients, and it was a rewarding experience to be part of a well-known franchise with a global audience.







Worked on a Fanta TV commercial advertisement for Psyop, contributing to the creation and delivery of high-quality visual assets for the project.






Monty's Magic Words (MMW) 

This is a test project which we worked for nickelodeon and we are very glad that we received a huge appreciation from Client and got 26 episodes in the name of MWS\Waalykazam.

http://vimeo.com/49648562


                                              


FREEJ


Freej is a computer-animated television series for children, produced by Mohammed Saeed Harib. The series follows the lives of four elderly Emirati women living in a traditional neighborhood in modern-day Dubai, blending humor with local culture and social themes.

For this project, I contributed to the creation of several characters for the series. My work involved developing character assets and supporting the production pipeline to help bring the show's unique characters to life.


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